Showing posts with label UV MAPPING. Show all posts
Showing posts with label UV MAPPING. Show all posts







I completely rigged the character before moving on to skinning....

There was a mistake along the way, which just means the character isn't ready to animate just yet..




I must have omitted the chest joint before connecting it to a skinCluster, I'd just have to skin the torso again remembering to select the chest joint next time

Categories: , , ,

The set fully UV Mapped. Some objects which did not require texturing had been hidden on a separate layer. 


Categories: ,



Today we completed modelling characters and environment and divided the workload over UV mapping between group members.
Purple - Vikki
Red - Kinbi
Green - Samantha