....We decided to make this scene shorter...though it takes a bit of the character away, It would effect the story whatsoever
Categories:
ANIMATING FELIX
It took a while to get Felix walking to his father chair, here are a few play blasts saved during the process...
Categories:
ANIMATING FELIX,
playblasts
After batch rendering a scene and playing it in After Effects, I discovered that the lights are flashing every few seconds. In the tutorial you said it might be because of the glow intensity. Is reducing the intensity the only way we can fix it?
Categories:
LIGHTING
Figuring out Felix's walk cycle attempt number one by Kinbi:
Figuring out Feli'x walk cycle attempt number two by Sam:
Categories:
ANIMATION TEST
I'm not sure what's happening with the component editor; for some reason it's not loading my joints.
I thought maybe the reason for this was that under the skincluster; use component was turned off, but after turning it on there was no change
I also thought maybe something went wrong with binding the skin, it seems to be there....
Categories:
Here are few tests on how the animation might look after post-production.As a group we agreed on old-movie effect and here are few tests:
1.
2.
3.
4.
Categories:
ENVIRONMENT,
POSTPRODUCTION
1. Few low quality render with lights placed around the room. There will have to be few additional lights added to support certain shots.
And more recent tests:
Categories:
ENVIRONMENT,
LIGHTING
There has been a few changes since this video, and the only areas that'll need changes would be the bottom half of his jumper, they'll need to show more movement.
Felix wears baggy clothes so his silhouette could be closer to that of a bear as a pose to a little boy; with the idea behind his design being to embody Germany as a country we only thought it fitting for his proportions to resemble that of a bear as Berlin's coat of arms depicts a bear
I completely rigged the character before moving on to skinning....
There was a mistake along the way, which just means the character isn't ready to animate just yet..
I must have omitted the chest joint before connecting it to a skinCluster, I'd just have to skin the torso again remembering to select the chest joint next time
Categories:
FELIX,
RIGGING,
SKINNING,
UV MAPPING
The set fully UV Mapped. Some objects which did not require texturing had been hidden on a separate layer.
Categories:
ENVIRONMENT,
UV MAPPING
Sheets below present pictures and paintings that will be included in the animation on the trophy wall and in the secret folder in the desk.
Categories:
DIGITAL ART,
ENVIRONMENT
Today we completed modelling characters and environment and divided the workload over UV mapping between group members.
Purple - Vikki
Red - Kinbi
Green - Samantha
Categories:
ENVIRONMENT MODELLING,
MAYA,
MODELLING,
UV MAPPING